I first heard of the Villain being the hero of his own
journey via Allison Brennan. I believe she said she'd
learned it through Chris Vogler's
The Hero's Journey.
But when I searched Vogler's book for the theory, I
couldn't find it. Then I located the concept again in
Villain Archetypes, a series of lectures by Tami
Cowden.
So, the short of it is, I don't know where the theory came
from...originally. But it's worth considering as you
create your villain and plot your book.
It took me a while to fully
get this concept. I
knew about it, thought about it, tried to apply it (and
continue to try), but somehow I couldn't get around the
fact that I believed:
- There can only be one hero in the book
- My villain couldn't be a villain if he acted like
his own hero
Recently, while replotting and deepening my characters
in Safe, I think a little twinkling of this finally shone
through.
Here's
my take on it:
Just as you can't have your hero/heroine
reacting throughout
the story to what the villain does, you can't have your
villain reacting
to your hero/heroine's attempts to thwart him.
Strong, compelling characters don't
react, they
act. They have their own goals, their own
reasons for wanting what they want and their own ideas
about how to get it.
Yes, even your villain has to have a rich, well-defined
GMC. And, as I outlined in the first two blogs of my
villain-themed posts, if his motivation is simply evil
intent, your villain will be as interesting as cardboard.
Creating a journey for your villain is no different from
creating a journey for your hero. It's just that the hero
travels on the light side of the mountain, the villain
travels on the dark side.
First, your villain has to be as worthy of your hero, just
as your hero has to be worthy of your villain. A
compelling story has an evenly matched hero/villain pair,
although the story might start out with a far stronger
villain, for which the hero has to attain greater skills
to combat and overcome--Darth Vader to Luke Skywalker, for
instance.
A riveting story has moments where your reader fears the
villain may actually win. Where it seems as if the villain
is stronger, smarter, more powerful than your hero and
that in fact, it seems there is no way for your hero to
prevail.
Second, for the villain to be a formidable opponent, he
needs strong traits, both good and bad--intelligence,
power, strength, greed, pride, ego and compelling
motivation--stakes as high as you can make
them--self-respect, livelihood, life itself, whatever is
most important to your character.
Third, your villain can't be shy about using whatever is
at his disposal to:
- Keep your hero from getting what he wants
- Keep your hero from getting in the way of what your
villain wants
- Getting what he (the villain) wants
Your villain should not be on a straight and narrow
path toward a goal. When your hero gets in the villain's
way, your villain needs to outsmart your hero, use your
hero's very traits (positive or negative) against him.
Your villain needs a game plan, alternatives for when the
road gets rocky, when plans go awry.
Then, of course, you have to push your hero past his
limitations (physical, mental, emotional) and achieve
positive change, save the day, attain his goal.
A truly formidable villain creates a truly heroic hero.